Building on Others' Perspectives
I think that in the blogging this week I learned a lot about different types of learners. Not necessarily Garnder's MI theory in play, but more a mixture of personalities and how they effect our preferred learning platforms. I hadn't necessarily thought of myself as hands-on, but the idea of learning to ride a horse on the computer in a virtual world blew my mind. How can you experience their beauty and grace, their power, their individual minds and personalities and the thrill of riding on a computer?! It was a huge eye opener to me to find that for some, a virtual world provides a safety net that they can build upon. I'm glad that classmates brought up horseback riding on their blogs because every hour I spend on Minecraft I keep thinking, "I could be riding my horse right now!!"
After reading the blogs of others I needed to build a little more supportive role of minecraft in my own life. I needed to build some value in it for ME personally. WHY should I learn this game? So I set out to learn a little more about minecraft's use in education.
I came across Bloom's Taxonomy again. Higher order thinking is a challenging task to add to lessons at times. I spent a couple minutes thining about 'create.' What do I ask my students to create? How do I encourage them to recreate and to built onto or integrate the new information they gleam from another lesson?
Oakley (2014) has a great blog with resources on how minecraft meets the rules of order for higher level thinking. I feel that this guideline would help me not only apply higher order thinking to all subjects, it would help me justify the use of gamification and specifically minecraft to fellow teachers and parents.
Group MOOC - 'The Giver'
Goals for Next Week
Oakley, B. (2014) Minecraft Makes You Think. Minemum. Retrieved from: http://minemum.com/minecraft-educational